Digital media and technology is a pervasive part of our modern world, providing ever new opportunities for interaction. As a consequence, human relations are changing from what once was an in-person interaction to a more social media and tech-driven form. Still, parts of our society are often not included in this move due to different reasons may it be rejection, lack of understanding or access. This project investigates in particular the group of seniors, to comprehend their perspective on tech and find new ways of inclusion.
Technology devices are designed to fit a broad customer group, involving a high number of features and options. Although this approach may serve most users, the group of seniors requires a dedicated design due to several reasons including accessibility and clarity.
The layout of pages and functions was inspired by haptic interaction with paper and pencil, allowing users to draw on experiences within a physical world. Pages are layered on top of a base screen that makes the starting point and main element of interaction within the app.
The interface concept was designed to fit the mental model of senior users. Screen elements were partially beheld from physical real-life interaction and reduced to a minimum of visual design. The feature extent was further selected to allow the best accessibility and concentrate on actual user needs.